You are required to draw the following scene using WebGL:
• The scene should represent the inside of a room, with the floor and two walls visible. The viewer should be looking into the corner formed by the two walls. The floor and the walls need to be different colours.
• A shape should be suspended in the room to the left of centre (i.e. not directly between the viewer and the white, left-hand wall). The shape should be a simple, flat, polygon (of any colour – but not black or white!).
• Make the shape rotate slowly on its own vertical axis.